• All Posts,  Simple Two Hands Diabolo Siteswap,  Complex Two Hands Diabolo Siteswap

    Diabolo Siteswap Introduction

    Why?

    When I decided to develop this kind of notation, it was because I did not find  a way to describe most of the tricks that I do in the Diabology Siteswap.

    When we say that we juggle with five balls we suppose that we juggle the normal cascade (5). However, we can juggle five balls like a shower (91) or a half-shower (73) etc.
The same goes for the diabolo. When we say that we achieved 3 Diabolos Low nowadays we know what it means but how many ways exist for juggling 3 Diabolos Low? If you go deep into this siteswap it becomes obvious that juggling has no limits.

    All the siteswap patterns that I propose for the diabolo are only a few samples of what is actually possible and should not be mistaken for the only way to do it – there exists an infinity of different diabolo-patterns.

    You can dowload the Juggling Lab (at the bottom of the site) that I modified to contain diabolos and you will have fun while you learn reading this site.

    Some basic things that we have to remember:

    The diabolos stay very little time in our “hands”.

    When we talk about diabolo throws done with the string, we will assume that half of the string is the right and the other half is the left. But we know that sometimes the hand that generates the throw could be the other or both.

    When we juggle diabolos, we can consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling). When the Diabolo is on the string we will use bouncing notation putting a F after the number that we throw ( _F ). This will help us to understand the pattern better.

    We usually throw and catch the diabolo with the string but we can catch it with the hands as well.

  • All Posts,  Simple Two Hands Diabolo Siteswap

    Basic Notation Omitting the Sticks [Classic Diabolo Way]

    Asyncronich Notation

    0 . Nothing inside of the string.

    1 . The diabolo goes directly from one side of the string/hand to the other.

    2 . Retention of the diabolo in the string, stick, or hand.

    3 . The diabolo goes through the air from one side of the string/hand to the other and it spends in the air the time of three ones.

    4. The diabolo is thrown to the same side of the string and it spends in the air the time of four ones.

    5. The diabolo goes on the air from one hand to the other and it spends in the air the time of five ones.

    6.  The diabolo is thrown to the same side.

    etc…

     

    Syncronich Notation

    In the syncronic notation we throw and catch the diabolos simultaneously and we must write de siteswap in between brackets like that (left throw, rigth throw).  Also in the syncronic notation we do not use odd numbers. We put an x after the number to say that that throw crosses.

    To explain this notation I will write only the throws of the left hand.

    (2,0) . The diabolo stays in one side of the string.

    (2x,0) . The diabolo goes from one hand to the other through the air.

    (4,0) . The diabolo is thrown to the same side of the string and it spends in the air the time of four ones.

    (4x,0). The diabolo goes from one side of the string to the other by the air.

    etc..

     

    Specific notation for the string

    B —  Bounce the throw off the floor. The format is to put as many B’s as you want bounces, followed by the style of the bounce:

    BL or L for lift bouncing

    BF or F for force bouncing

    BHL or HL  for hyperlift bouncing (for a description of hyperforce/hyperlift bouncing, see this discussion on rec.juggling)

    BHF or HF for hyperforce bouncing

    Usually we will use BF or F because when we recive the diabolo from the air, we force it to enter in the string but there are some patterns where it is useful only to use B, like in the 3 diabolos Low Cascade.

    You can find more information about the specific notation here

    Asinch String Notation for the string [ _F ]

    1F . Diabolo goes from one side of the string to the other.

    2F . Retention of the diabolo in the string.

    3F .   The diabolo goes by the string from one hand to the other and it spends in the string the time of four ones.

    4F .  Retention of the diabolo in the string and it spends in the string the time of four ones..

    5F .  Retention of the diabolo in the string and it spends in the string the time of four ones..

    etc…

    Sinch String Notation for the string ( _F )

    (2xF,0) . The diabolo goes from one hand to the other by the string (2 Diabolo Low Synch rythm, or the Diabolo that goes on the rope in High)

    (2xF,0) . The diabolo goes from one hand to the other by the string (2 Diabolo Low Synch rythm, or the Diabolo that goes on the rope in High)

    (4F,0). Diablo goes from one side of the string to the other by the string. ( 3 Diabolo Synch Low Rythm)

    (4xF,0).  Diablo goes from one side of the string to the other by the string. ( 3 Diabolo Synch Low Rythm)

    etc..

     

    *** Folowing you can see some examples ***

    *** All the examples are done with JugglingLAB ***

  • All Posts,  Simple Two Hands Diabolo Siteswap

    1 Diabolo

    Basics

    1D Orbits Siteswap . 3F00300
    1D “423” siteswap . 3F004000

    Suns

    1D_SUN_Quick
    1D Quick Sun siteswap . 1T1F
    1D Slow Sun siteswap . 3T003F00

    *** We can mix Slow and Fast suns and do “3001F” or “13F00”, that is usefull with 2 or more diabolos. ***

  • All Posts,  Simple Two Hands Diabolo Siteswap,  From the Cards

    3 Diabolos Asynch

    Shuffles

    3D Low Asynch Siteswap . 15F
    3D Low Asynch Siteswap . 33F
    3D Low Asynch Siteswap . 51F
    3D_7005F
    3D Low-High Asynch Siteswap . 7005F
    3D_93F00
    3D High Asynch Siteswap . 93F00
    3D_b001F
    3D High Asynch Siteswap . b001F

    3 Diabolos State Transitions [stairs]

    3D_Asinch_Transitions
    3D Transitions Asynch for the SitesWap

    look to the Diabolo Transitions Cards

    Other Trikcs

    3D Feed the Sun Sitewswap. 5223F
    3D_53F13F
    3D “42” Sitewswap. 53F13F
    3D Low minicolums Sitewswap. 4440
  • All Posts,  Simple Two Hands Diabolo Siteswap

    Some State Transitiosn From the Cards [enjoy them]

    Here you can see some examples
    *** The Transition is underlined ***

    3D Asynch “Normal” Transitions Siteswaps . 93F00 75F000 3F33F 72
    3D Synch “Normal” Transitions Siteswaps . (6x,4xF) (8x,0)(ax,0)(0,2xF) (8x,0)(0,4xF)(0,0)(4x,4xF)(0,4xF) (2x,4xF)
    3D Asynch “Normal” Transitions Siteswaps . 93F00 75F000 3F33F 72

    Other Transitions

    3D Synch Cascades Transitions Siteswaps . (6x,0)(0,6x)(6x,0)(0,6x)(6xF,0)(0,6xF)(6xF,0)(0,6xF)
  • All Posts,  Complex Two Hands Diabolo Siteswap

    Complex Notation including the Sticks [Useful for 1 Diabolo Tricks]

    In this kind of notation we will mostly use multiplex throws because when we are juggling with diabolos we have to accept that the sticks are in our hands, and when we throw or catch the diabolo in the string we have to keep the stick in the hand.

    We will consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling).

    We have to realise that the sticks are attached by the string.

    In the simulation we will use balls as sticks because is easier to see it in the simulator.

    This siteswap works like balls siteswap so please read the section “Simple Two Hands Diabolo Siteswap” to understand the meaning of the numbers.

    In addition to the “Simple Two Hands Diabolo Siteswap” now we have multiplex throws

    [32]  3 is what the diabolo will do, 2 is what the stick will do.

     

    By the way, we will see some simple examples that will help you to understand what I’m talking about.

     

     

    1D Orbits . [3F2]22[32]22
    1D “423” siteswap . [3F2]22[42]222
  • All Posts,  Complex Two Hands Diabolo Siteswap

    Replacing Stick Waiting Times for Throws

    Para explicar esto usaremos el siguiente patron [62]22222[3F2]22, y solo nos fijaremos en los tiempos de espera 22222.

    Siteswap . [62]22222[3F2]22
    Siteswap . [62]42022[3F2]22

    22222 es un padrón de 2 objetos que tiene 5 lanzamientos, que pueden ser remplazados por otras notaciones con la misma media, por ejempo 42022, 31222, 23122, etc.

    2 + 2 + 2 + 2 + 2  = 10   ›     10/5 = 2

    4 + 2 + 0 + 2 + 2  = 10   ›     10/5 = 2

    3+ 1 + 2 + 2 + 2  = 10   ›     10/5 = 2

    Siteswap = [62]31222[3F2]22
    Siteswap = [62]23122[3F2]22

    Tenemos que tener en cuenta si usamos números consecutivos en orden inversa, como 32 o 402, en estos casos recibiremos los palos al mismo tiempo en la misma mano, o si lanzamos un palo que se recibe despues de que el diábolo tenga que ser recogido con la cuerda.

  • All Posts,  Complex Two Hands Diabolo Siteswap

    Throwing Sticks While the Diabolos is on the String

    The most important thing in this kind of tricks is that we release the stick and then “throw” the Diabolo at the same time (for example when we do a suicide).

    With this kind of notation we can write suicides, genocides, etc..

    I will write some siteswap examples here but it is very difficult to do a good representation of the string trajectories on the JugglingLab Simulator. You can see some video examples after the gif animations sto understand it better.

     

    1D One side Suicide Siteswap . [3F4]20 [32]22

     

    1D Sucide Changing Sticks siteswap . [3F3]12 [32]22