When I decided to develop this kind of notation, it was because I did not find a way to describe most of the tricks that I do in the Diabology Siteswap.
When we say that we juggle with five balls we suppose that we juggle the normal cascade (5). However, we can juggle five balls like a shower (91) or a half-shower (73) etc. The same goes for the diabolo. When we say that we achieved 3 Diabolos Low nowadays we know what it means but how many ways exist for juggling 3 Diabolos Low? If you go deep into this siteswap it becomes obvious that juggling has no limits.
All the siteswap patterns that I propose for the diabolo are only a few samples of what is actually possible and should not be mistaken for the only way to do it – there exists an infinity of different diabolo-patterns.
You can dowload the Juggling Lab (at the bottom of the site) that I modified to contain diabolos and you will have fun while you learn reading this site.
Some basic things that we have to remember:
The diabolos stay very little time in our “hands”.
When we talk about diabolo throws done with the string, we will assume that half of the string is the right and the other half is the left. But we know that sometimes the hand that generates the throw could be the other or both.
When we juggle diabolos, we can consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling). When the Diabolo is on the string we will use bouncing notation putting a F after the number that we throw ( _F ). This will help us to understand the pattern better.
We usually throw and catch the diabolo with the string but we can catch it with the hands as well.
In this kind of notation we will mostly use multiplex throws because when we are juggling with diabolos we have to accept that the sticks are in our hands, and when we throw or catch the diabolo in the string we have to keep the stick in the hand.
We will consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling).
We have to realise that the sticks are attached by the string.
In the simulation we will use balls as sticks because is easier to see it in the simulator.
Para explicar esto usaremos el siguiente patron 22222[3F2]22, y solo nos fijaremos en los tiempos de espera 22222.
22222 es un padrón de 2 objetos que tiene 5 lanzamientos, que pueden ser remplazados por otras notaciones con la misma media, por ejempo 42022, 31222, 23122, etc.
2 + 2 + 2 + 2 + 2 = 10 › 10/5 = 2
4 + 2 + 0 + 2 + 2 = 10 › 10/5 = 2
3+ 1 + 2 + 2 + 2 = 10 › 10/5 = 2
Tenemos que tener en cuenta si usamos números consecutivos en orden inversa, como 32 o 402, en estos casos recibiremos los palos al mismo tiempo en la misma mano, o si lanzamos un palo que se recibe despues de que el diábolo tenga que ser recogido con la cuerda.