DS » Notation

  • Basic Notation Omitting the Sticks [Classic Diabolo Way]

    Basic Notation Omitting the Sticks [Classic Diabolo Way]

    This notation is essentially a translation of the bouncing ball notation applied to diabolo. We will use the common understanding that when the diabolo is on the string, it behaves as if it’s on a controlled surface, similar to how a ball behaves when rolled on a table or bounced on the ground.

    Asyncronich Notation

    0 . Nothing inside of the string.

    1 . The diabolo goes directly from one side of the string/hand to the other.

    2 . Retention of the diabolo in the string, stick, or hand.

    3 . The diabolo goes through the air from one side of the string/hand to the other and it spends in the air the time of three ones.

    4. The diabolo is thrown to the same side of the string and it spends in the air the time of four ones.

    5. The diabolo goes on the air from one hand to the other and it spends in the air the time of five ones.

    6.  The diabolo is thrown to the same side.

    etc…

    Syncronich Notation

    In the syncronic notation we throw and catch the diabolos simultaneously and we must write de siteswap in between brackets like that (left throw, rigth throw).  Also in the syncronic notation we do not use odd numbers. We put an x after the number to say that that throw crosses.

    To explain this notation I will write only the throws of the left hand.

    (2,0) . The diabolo stays in one side of the string.

    (2x,0) . The diabolo goes from one hand to the other through the air.

    (4,0) . The diabolo is thrown to the same side of the string and it spends in the air the time of four ones.

    (4x,0). The diabolo goes from one side of the string to the other by the air.

    etc..

    Specific notation for the string

    B —  Bounce the throw off the floor. The format is to put as many B’s as you want bounces, followed by the style of the bounce:

    BL or L for lift bouncing

    BF or F for force bouncing

    BHL or HL  for hyperlift bouncing (for a description of hyperforce/hyperlift bouncing, see this discussion on rec.juggling)

    BHF or HF for hyperforce bouncing

    Usually we will use BF or F because when we recive the diabolo from the air, we force it to enter in the string but there are some patterns where it is useful only to use B, like in the 3 diabolos Low Cascade.

    You can find more information about the specific notation here

    Asinch String Notation for the string [ _F ]

    1F . Diabolo goes from one side of the string to the other.

    2F . Retention of the diabolo in the string.

    3F .   The diabolo goes by the string from one hand to the other and it spends in the string the time of four ones.

    4F .  Retention of the diabolo in the string and it spends in the string the time of four ones..

    5F .  Retention of the diabolo in the string and it spends in the string the time of four ones..

    etc…

    Sinch String Notation for the string ( _F )

    (2xF,0) . The diabolo goes from one hand to the other by the string (2 Diabolo Low Synch rythm, or the Diabolo that goes on the rope in High)

    (2xF,0) . The diabolo goes from one hand to the other by the string (2 Diabolo Low Synch rythm, or the Diabolo that goes on the rope in High)

    (4F,0). Diablo goes from one side of the string to the other by the string. ( 3 Diabolo Synch Low Rythm)

    (4xF,0).  Diablo goes from one side of the string to the other by the string. ( 3 Diabolo Synch Low Rythm)

    etc..

    *** Folowing you can see some examples ***

    *** All the examples are done with JugglingLAB ***

  • Complex Notation including the Sticks [Useful for 1 Diabolo Tricks]

    In this kind of notation we will mostly use multiplex throws because when we are juggling with diabolos we have to accept that the sticks are in our hands, and when we throw or catch the diabolo in the string we have to keep the stick in the hand.

    We will consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling).

    We have to realise that the sticks are attached by the string.

    In the simulation we will use balls as sticks because is easier to see it in the simulator.

    This siteswap works like balls siteswap so please read the section “Simple Two Hands Diabolo Siteswap” to understand the meaning of the numbers.

    In addition to the “Simple Two Hands Diabolo Siteswap” now we have multiplex throws

    [32]  3 is what the diabolo will do, 2 is what the stick will do.

    By the way, we will see some simple examples that will help you to understand what I’m talking about.

    1D Orbits . [3F2]22[32]22
    1D “423” siteswap . [3F2]22[42]222