Diabolo Siteswap Introduction

If you’re into diabolo, then you know how exhilarating it is to discover, invent, and share new tricks and patterns. But let’s face it, sometimes it can be a bit overwhelming. Well, I have some good news for you. There’s a nifty tool called Siteswap that can make the process a whole lot easier. It’s a way to write down and share complex juggling sequences using a simple mathematical notation system. With Siteswap, you can quickly communicate and document your latest diabolo moves, making it easier to learn and share with others. So go ahead, let your creativity flow, and explore the endless possibilities of diabolo with Siteswap!

Why did I research on diabolo siteswap?

When I first started exploring the possibilities of diabolo siteswap, I found that the existing notation proposals that diabolists where using were limited and didn’t capture the range of movements that I was working on. That’s why I decided to adapt juggling siteswap for diabolo, discovering notation system specifically adapted for diabolo.

The Usual Diabolo Way, which you must know from Diabology, treats the diabolo as a one-handed juggling pattern. However, when I play diabolo, I use both hands, I also go to the dark side of the string, and I even do half turns of my body while playing switch . So how can we describe all of this using a one-handed Siteswap system?

With the Diabolo Siteswap Notation that I’m proposing, I hope to provide a common language that can help diabolists share and collaborate on new tricks and push the boundaries of what’s possible with the diabolo.

Unifying the diabolo siteswap go beyond just the diabolo community, creating a common ground with other juggling disciplines, like balls, clubs and rings. This can help jugglers from different backgrounds and specialties collaborate and learn from each other.

Whether you’re a PRO, a seasoned diabolo performer or just starting out, mastering Diabolo Siteswap can open up a world of possibilities and connect you to a broader juggling community. In the following section, I’ll share more about my journey and the inspiration behind my research.

Teaser video of Diabolo Siteswap

Check out this short demo video to see Diabolo Siteswap in action!

Why saying “3 Diabolos Low” is just the beginning

When we say that we juggle with five balls we suppose that we juggle the normal cascade (5). However, we can juggle five balls like a shower (91) or a half-shower (73), etc. The same goes for the diabolo. When we say that we achieved 3 Diabolos Low nowadays we know what it means but how many ways exist for juggling 3 Diabolos Low? If you go deep into this siteswap it becomes obvious that juggling has no limits.

All the siteswap patterns that I propose for the diabolo are only a few samples of what is actually possible and should not be mistaken for the only way to do it – there exists an infinity of different diabolo-patterns.

You can download Juggling Lab, which I have modified to include diabolos, from the bottom of this site. With this software, you can have fun while learning the concepts discussed on this site.

Important points to keep in mind when juggling diabolos

  1. The diabolos spend very little time in our “hands”, so the dwell time is quite low.
  2. When referring to throws made with the string, we assume that half of the string is on the right and the other half is on the left. However, the hand that generates the throw could be the other hand or both.
  3. When juggling diabolos, we can think of the string as a surface where we can control the time that the diabolo spends (similar to table juggling). To indicate when the diabolo is on the string, we use bouncing notation and put an “F” after the number that we throw (_F).
  4. While we usually catch and throw the diabolo using the string, we can also catch it with our hands.

Complex Notation including the Sticks [Useful for 1 Diabolo Tricks]

In this kind of notation we will mostly use multiplex throws because when we are juggling with diabolos we have to accept that the sticks are in our hands, and when we throw or catch the diabolo in the string we have to keep the stick in the hand.

We will consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling).

We have to realise that the sticks are attached by the string.

In the simulation we will use balls as sticks because is easier to see it in the simulator.

This siteswap works like balls siteswap so please read the section “Simple Two Hands Diabolo Siteswap” to understand the meaning of the numbers.

In addition to the “Simple Two Hands Diabolo Siteswap” now we have multiplex throws

[32]  3 is what the diabolo will do, 2 is what the stick will do.

 

By the way, we will see some simple examples that will help you to understand what I’m talking about.

 

 

1D Orbits . [3F2]22[32]22
1D “423” siteswap . [3F2]22[42]222

Replacing Stick Waiting Times for Throws

Para explicar esto usaremos el siguiente patron [62]22222[3F2]22, y solo nos fijaremos en los tiempos de espera 22222.

Siteswap . [62]22222[3F2]22

Siteswap . [62]42022[3F2]22

22222 es un padrón de 2 objetos que tiene 5 lanzamientos, que pueden ser remplazados por otras notaciones con la misma media, por ejempo 42022, 31222, 23122, etc.

2 + 2 + 2 + 2 + 2  = 10   ›     10/5 = 2

4 + 2 + 0 + 2 + 2  = 10   ›     10/5 = 2

3+ 1 + 2 + 2 + 2  = 10   ›     10/5 = 2

Siteswap = [62]31222[3F2]22

Siteswap = [62]23122[3F2]22

Tenemos que tener en cuenta si usamos números consecutivos en orden inversa, como 32 o 402, en estos casos recibiremos los palos al mismo tiempo en la misma mano, o si lanzamos un palo que se recibe despues de que el diábolo tenga que ser recogido con la cuerda.

Throwing Sticks While the Diabolos is on the String

The most important thing in this kind of tricks is that we release the stick and then “throw” the Diabolo at the same time (for example when we do a suicide).

With this kind of notation we can write suicides, genocides, etc..

I will write some siteswap examples here but it is very difficult to do a good representation of the string trajectories on the JugglingLab Simulator. You can see some video examples after the gif animations sto understand it better.

 

1D One side Suicide Siteswap . [3F4]20 [32]22

 

1D Sucide Changing Sticks siteswap . [3F3]12 [32]22